More than a year after it was proposed as an addictive behavior, gaming disorder is now officially recognized by the World Health Organization (WHO) as a disease.
Gaming disorder is included in the 11th Revision of the International Classification of Diseases (ICD-11) and manifests in three ways:
- impaired control over gaming (e.g. onset, frequency, intensity, duration, termination, context)
- increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities
- continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning.