Friday, 31 May 2019

Gaming disorder classified as a disease by WHO

More than a year after it was proposed as an addictive behavior, gaming disorder is now officially recognized by the World Health Organization (WHO) as a disease.

Gaming disorder is included in the 11th Revision of the International Classification of Diseases (ICD-11) and manifests in three ways:
  • impaired control over gaming (e.g. onset, frequency, intensity, duration, termination, context)
  • increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities 
  • continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning.


Burnout is an 'occupational phenomenon' not disease: WHO - updated

The World Health Organization (WHO) said on Tuesday (May 28) that "burnout" remains an "occupational phenomenon" that could lead someone to seek care but it is not considered a medical condition.

The clarification came a day after the WHO mistakenly said it had listed burnout in its International Classification of Diseases (ICD) for the first time.

WHO has now defined burnout as "a syndrome conceptualised as resulting from chronic workplace stress that has not been successfully managed". "Burnout refers specifically to phenomena in the occupational context and should not be applied to describe experiences in other areas of life," according to the definition.

It said the syndrome was characterised by:
  • feelings of energy depletion or exhaustion; 
  • increased mental distance from one's job, or feelings of negativism or cynicism related to one's job; and 
  • reduced professional efficacy.


You may want to read Commentary: What is behind burnout? 

Hair loss pills and steroids can harm men's fertility warn experts

Image for illustration only

Men are damaging their chances of having children by going to the gym 'to look wonderful and attract women', experts have warned.

Scientists have said drugs used for muscle growth and anti-baldness pills can have side effects including erectile dysfunction and infertility.

The ironic effect has been labelled the Mossman-Pacey paradox after the scientists who first described it, noticing more buff men needing fertility tests.

Professor Allan Pacey, from the University of Sheffield, told the BBC: 'Isn't it ironic that men go to the gym to look wonderful, for the most part to attract women, and inadvertently decrease their fertility.'


Having a tattoo can affect your chances of getting a job in Singapore: Survey

If you had an interview for an executive position, you might decide to cover up the tattoo on your arm. While you felt your tattoo said something about you, in an interview setting you probably wanted those sentiments to go unspoken.

At least one study published in recent times showed no correlation between employment level or salary and having tattoos. This held true whether the tattoos were visible or whether a person had one tattoo or many.

Unfortunately, a recent study conducted by YouGov with 1,075 Singaporeans found that close to half (47%) of the respondents said they would be less inclined to hire someone with a tattoo, even if he/she was qualified for the position.


My 2 cents
I used to work in an air-con company. One day, we had a new employee with some tattoos on his arms. But by the end of the day, he was dismissed. 

The reason: Customers called up the company and told us not to send that same guy to their homes in future.

Even though this was many years ago, older Singaporeans are still very conservative about tattoos. To them, tattoos are associated with gangs, bad guys, uneducated, not trustworthy, etc.

To the young who think tattoos are cool, just a reminder. Not all people think tattoos are cool. A few small ones may be ok, but big tattoos are still unwelcome in conservative Asia.